PC Engine mini

The PC Engine was a home video game console developed through a joint venture between Hudson Soft and NEC. Released in Japan in 1987, it was a commercial success, competing favourably with the well-known Nintendo Famicom/NES console of the era. Though technically an 8-bit console (having an 8-bit CPU), it included a 16-bit graphics processor, making it a remarkably powerful machine for its time with impressive colour and sound capabilities.

Games originally shipped on small, credit-card-like media called HuCards, rather than bulkier cartridges many consoles were using. Given the size, these had limited storage, and the following year, NEC released a Compact Disc attachment called the CD-ROM². This allowed larger and more complex games to be shipped on CD. This was followed by the release of the Super CD-ROM², an updated version of the CD-ROM², and the PC Engine Duo, an all-in-one unit that combined the PC Engine with the Super CD-ROM².

The original PC Engine with an original game controller
The original PC Engine with an original game controller

In 1989 NEC introduced the PC Engine CoreGrafx – an updated version of the PC Engine with composite video output, some minor audio fixes, and a new colour scheme. Also that year, NEC introduced the PC Engine SuperGrafx – an enhanced version of the PC Engine with updated specifications. Though more powerful than the original PC Engine, the unit was more expensive and did not sell well, with only 5 exclusive titles ever released for the console (and two “hybrid” games that ran on both the original and the new enhanced model).

In 1994 NEC introduced the Arcade Card, which increased the amount of onboard RAM of the Super CD-ROM² System to 2 MB. This reduced load times and enabled better graphics, resulting in more arcade accuracy in game ports.

There were a number of other variants, and models of the console. NEC also released the original PC Engine in the USA in 1989 as the TurboGrafx-16. This unit was larger than the PC Engine because it was felt Americans would see the small PC Engine footprint as being less powerful due to its small size. So NEC doubled the size of the unit (a mostly empty plastic shell) and painted the unit black.

That’s a fair amount of information, but this short history is relevant to this review, as we shall see.

Minis

In 2020, Konami, who now own the rights to Hudson Soft and thus the PC Engine, released the PC Engine mini (in Japan), the PC Engine CoreGrafx mini in Europe, and the TurboGrafx-16 mini (in the USA).

The mini consoles (images as shown on Konami's PC Engine mini website)
The mini consoles (images as shown on Konami’s PC Engine mini website)

Each unit is a smaller version of the original console, with a controller of approximately the original size, though connected via a more-modern USB-A connector to the device. Although called a “mini”, the original PC Engine was already very small, and this mini version is only a little bit smaller than the original.

The PC Engine Mini with controller
The PC Engine Mini with controller

I was fortunate enough to be visiting Japan and picked up a PC Engine mini. The device is well worth an unboxing and review, and there are even a few “secret” features to uncover and discuss along the way.

Unboxing

The box consists of a brief overview of the features of the console on the front, and a listing of all the included games on the unit on the back (with small images of the game cover art).

This is a Japanese unit, so much of the text is (as you would expect) in Japanese. The US and European versions are in English.

Opening the box there is minimal packaging, with the console, the controller, a brief instruction guide, a USB-A to Micro USB cable, and a HDMI cable.

Let’s take a closer look at the console itself.

The Console

The console looks very much like the original PC Engine from the top, though slightly smaller, and missing the small “NEC” logo embossed on the top left of the original unit; Konami don’t own the right to the NEC name, hence this minor omission.

On the underside is information about the unit and signage for the “EXT BUS”. According to one source on the internet, serial numbers beginning with 009 have a fault causing the USB ports to eventually fail. This was apparently fixed in later models. My unit appears to be from the second batch with the corrected fault.

The top view shows arrows pointing to “ANT SWITCH” and “AC ADAPTOR”. However the sides they point to have no actual ports (unlike the original PC Engine).

The front of the console has the power switch and two USB-A ports (for controllers). The original unit had a single mini-DIN port for the controller. Just like the original PC Engine, turning on the unit moves a small green tab into the area for the HuCard, where it would hold such a card in place. Obviously the PC Engine mini does not have HuCards, so this is purely (a much appreciated) decoration.

Unfortunately, there is no actual slot for a fake HuCard in the PC Engine mini; it is just smooth plastic. This is purely an aesthetic issue and we will have more to say on this later.

The back of the unit shows a cover for the “EXT BUS”. The original PC Engine had such a cover; removing it would reveal an expansion bus for adding external devices, such as the CD-ROM². Here though, removing the cover reveals the Micro-USB port (for power) and the HDMI port (for connecting to a modern TV).

The Controller

The controller looks very much like an original PC Engine controller, apart from a USB-A connector at the end of the (very generously lengthy) cable. Once again it is missing the original NEC at the top left.

The other region consoles have similar controllers matching their units. This means the US version has additional controls for “turbo fire” that were not on the original PC Engine controller.

The Games

The PC Engine mini and CoreGrafx mini include 58 games, though 5 of them are repeats (versions for the PC Engine and TurboGrafx-16 are included and are identical). The TurboGrafx-16 mini comes with 57 games, though 5 are once again repeats.

The games range beyond just games that shipped on HuCards for the PC Engine – they also include TurboGrafx-16 HuCard games, PC Engine and TurboGrafx-16 CD-ROM games for the CD-ROM² add-on, PC Engine SuperGrafx HuCard games, and a PC Engine CD-ROM game for the Super CD-ROM² add-on with Arcade Card upgrade.

In total the PC Engine mini has:

19PC Engine HuCard games
22TurboGrafx-16 HuCard games (23 on the TurboGrafx-16 mini)
12PC Engine CD-ROM games for the CD-ROM² add-on (10 on the TurboGrafx-16 mini)
2TurboGrafx-16 CD-ROM games for the CD-ROM² add-on
2PC Engine SuperGrafx HuCard games
1PC Engine CD-ROM game for the Super CD-ROM² add-on with Arcade Card upgrade

The TurboGrafx-16 mini includes the game Salamander, which is missing on the PC Engine mini/CoreGrafx mini. The PC Engine mini/CoreGrafx mini includes the games Tengai Makyō II: Manji Maru and Tokimeki Memorial, which are not included on the TurboGrafx-16 mini.

All consoles include the game Splatterhouse, though the TurboGrafx-16 mini includes the censored (removal of religious imagery, reduction on gore and violence) version that was sold in the USA at the time, while the other minis get the Japanese uncensored version.

The following table lists all of the games included. Where a game has an English title different from the Japanese title it is shown after the Japanese title. The key used in the table is as follows:

PCEPC Engine HuCard game
PCE-CDPC Engine CD-ROM game for the CD-ROM² add-on
PCE-CDAPC Engine CD-ROM game for the Super CD-ROM² add-on with Arcade Card upgrade
SGPC Engine SuperGrafx HuCard game
TGTurboGrafx-16 HuCard game
TG-CDTurboGrafx-16 CD-ROM game for the CD-ROM² add-on
GameVersionAdditional Notes
Air ZonkTG
Akumajō Dracula X: Chi no Rondo / Castlevania: Rondo of BloodPCE-CD
AldynesSG
Alien CrushTG
Appare! GateballPCE
Blazing LazersTG
Bomberman ’93TG
Bomberman ’94PCE
Bomberman: Panic BomberPCE-CD
Bonk’s RevengeTG
CadashTG
Chew Man FuTG
Cho AnikiPCE-CD
Dai Makaimura / Ghouls ‘n GhostsSG
Dragon SpiritPCE
Dungeon ExplorerPCE/TG
Fantasy ZonePCE
Galaga ’88PCE
Genpei Tōma Den / The Genji and the Heike ClansPCE
Ginga Fukei Densetsu SapphirePCE-CDA
GradiusPCE
Gradius II: Gofer no YabōPCE-CD
J.J. & JeffTG
Jaseiken NecromancerPCE
Lords of ThunderTG-CD
Military MadnessPCE/TG
Moto RoaderTG
NeutopiaPCE/TG
Neutopia IIPCE/TG
New Adventure IslandTG
Ninja Ryūkenden / Ninja GaidenPCE
Ninja SpiritTG
Parasol StarsTG
PC Genjin / Bonk’s AdventurePCE
Power GolfTG
PsychosisTG
R-TypeTG
SalamanderPCEOnly on TG
Seirei Senshi SprigganPCE-CD
SnatcherPCE-CD
Soldier BladeTG
Space HarrierTG
SplatterhouseTGOnly on TG
Splatterhouse (Uncensored)PCEOnly on PCE
Spriggan Mark 2: Re-Terraform ProjectPCE-CD
Star ParodierPCE-CD
Super DariusPCE-CD
Super Momotarō Dentetsu IIPCE
Super Star SoldierPCE
Tengai Makyō II: Manji MaruPCE-CDOnly on PCE
The Kung Fu/China WarriorPCE
Tokimeki MemorialPCE-CDOnly on PCE
Valkyrie no Densetsu / The Legend of ValkyriePCE
Victory RunTG
Ys Book I & IIPCE-CD/TG-CD

That’s a huge amount of games for one console. And amazingly there are some hidden games as well that we will discuss later.

Powering On

You connect to a TV via HDMI and power via MicroUSB. Plug in the included controller, turn on the console, and you are ready to go.

The Interface

A lot of work has gone into the interface, and the result is a really simple carousel of games with nice visual touches.

You start with the PC Engine range of games, with the top of the screen resembling the white PC Engine (there is an option to change this to the PC Engine CoreGrafx colour scheme in the Settings). You move left and right to choose the game, and then press RUN or I on the controller to start the game.

At the bottom of the screen you can choose Settings, or switch to the TurboGrafx-16. This switches you to a similar display with the TurboGrafx-16 at the top of the screen and a range of TurboGrafx-16 games.

This interface is shown below, along with all the game titles.

A quick run-through of all the games in the PC Engine mini interface

Launching Games

When you launch a game from the carousel, the interface visually shows the media being inserted into the console. For example, a HuCard on a PC Engine launches showing the HuCard with appropriate art being inserted.

Inserting and launching a game on a PC Engine HuCard

HuCards for the TurboGrafx-16 similarly launch showing the artwork for their cards.

Inserting and launching a game on a TurboGrafx-16 HuCard

Inserting a CD-ROM based game shows the Super System Card being inserted, and the CD-ROM² drive spinning up, complete with nostalgic sounds of the CD-ROM spinning. The original CD-ROM² launch screen also appears before the game. The attention to detail is top-notch all round.

Inserting and launching a CD-ROM based PC Engine game for the CD-ROM²
Inserting and launching a CD-ROM based TurboGrafx-16 game for the CD-ROM²

The single game here which uses the Arcade Card shows the Arcade Card Pro HuCard being inserted before the CD-ROM² drive spinning up.

Inserting and launching a CD-ROM based PC Engine game for the CD-ROM² with the Arcade Card

And finally, the PC Engine SuperGrafx games show the SuperGrafx HuCards being inserted (some liberty is being had here, since the SuperGrafx HuCard games did not load on a PC Engine). They actually insert with the label upside-down, as SuperGrafx games had their labels upside down compared to standard PC Engine HuCards (as the card slot in the SuperGrafx was at the top of the console).

Inserting and launching a game on a PC Engine SuperGrafx HuCard

To show you the full launch and play of a game on the console, here is the launch of the game Soldier Blade with some gameplay.

Soldier Blade launching and running on the PC Engine mini

Settings

Settings at the bottom of the screen brings up a menu with the usual options such as the language of the interface, and screen display options.

The PC Engine mini settings screen

Display Settings

Screen Display options include an integer-scaled 4:3 version of the display (not quite as high as the height of your TV), a scaled version to take up all the vertical space of your TV, a pixel-perfect resolution (which is more square), a 16:9 stretched version, and a TurboExpress (a portable PC Engine) handheld version.

Display Settings
Display Settings

The first option is likely the most accurate in emulation. The second option may cause some background shimmering as the scaling takes more processing power, but most people won’t notice the difference. The third option may work better on some games, but is probably a bit too skinny to feel right. Anyone using the fourth option should be shot. And the fifth option is really just a bit of a fun and not serious.

You can also turn on CRT filters. Some people love this look. I personally dislike it immensely and never use these filters on game consoles I play.

As mentioned, display options include a “pixel perfect” mode which has a little more square look to it. Most games seem to be best on a 4:3 display setting, like TVs of the day (the first two display options). However, I have found that Ninja Ryūkenden/Ninja Gaiden, when displayed in 4:3 mode, displays the moon not as a perfect circle.

Ninja Ryūkenden/Ninja Gaiden in 4:3 display mode
Ninja Ryūkenden/Ninja Gaiden in 4:3 display mode

Using the pixel-perfect display setting you get the full rounded moon.

Ninja Ryūkenden/Ninja Gaiden in pixel-perfect display mode
Ninja Ryūkenden/Ninja Gaiden in pixel-perfect display mode

However, clearly R-Type was designed for a 4:3 screen.

R-Type in 4:3 display mode
R-Type in 4:3 display mode

The circle between R and Type will not be a circle if you use pixel-perfect mode.

R-Type in pixel-perfect display mode

Most gamers won’t care about this, but I note it for those who are anal about this type of thing.

Secrets

The PC Engine mini has a number of secrets not mentioned on screen or in the manual. Let’s take a look at them all.

Hidden Games

If 58 games wasn’t enough for you, there are actually 4 hidden games.

Gradius “Near-Arcade”

A more arcade-accurate version of Gradius is included. This version has more arcade-accurate colours, a better soundtrack and other improvements. It’s a fantastic version that is really close to the arcade version.

To launch the Gradius “near-arcade” version, hold down SELECT on the controller while starting the game.

Here’s the original version.

Original PC Engine version of Gradius

And here is the “near-arcade” version. You will see and hear the difference.

Near-arcade PC Engine version of Gradius

Here’s a side-by-side comparison of the audio and video of the original and the near-arcade version.

Original PC Engine version of Gradius versus the near-arcade version

It’s a really big improvement. It is also much closer to the original arcade version. For example, the arcade version, on startup, has a countdown as it initialises. This has been added to this new version, even though it is purely cosmetic and you can press RUN and skip it.

Arcade Gradius startup countdown (left) versus new PC Engine mini Gradius
Arcade Gradius startup countdown (left) versus new PC Engine mini Gradius

The title screen now looks closer to the arcade version in colour and style.

Arcade Gradius title screen (left) versus new PC Engine mini Gradius
Arcade Gradius title screen (left) versus new PC Engine mini Gradius

And the actual game colours look closer.

Arcade Gradius in game screen (left) versus new PC Engine mini Gradius
Arcade Gradius in game screen (left) versus new PC Engine mini Gradius
Another arcade Gradius in game screen (left) versus new PC Engine mini Gradius
Another arcade Gradius in game screen (left) versus new PC Engine mini Gradius

Overall, this is one of the best ports of Gradius on any console.

Fantasy Zone “Near-Arcade”

A more arcade-accurate version of Fantasy Zone is also included. This version also has more arcade-accurate colours, a better soundtrack and other improvements. The sound is a very big improvement.

To launch the Fantasy Zone “near-arcade” version, hold down SELECT on the controller while starting the game.

Here’s the original version

And here is the “near-arcade” version. You will see and hear the difference.

Here’s a side-by-side comparison of the audio and video of the original and the near-arcade version.

Original PC Engine version of Fantasy Zone versus the near-arcade version

Although the original version has brighter and more vibrant colours, the near-arcade version has more arcade-accurate colours. It is close to the arcade, but missing the parallax background the arcade version had (a limitation of the PC Engine hardware).

The title screen does not look like the arcade version. I assume they didn’t work to improve on the original here.

Arcade Fantasy Zone title screen (left) versus new PC Engine mini Fantasy Zone
Arcade Fantasy Zone title screen (left) versus new PC Engine mini Fantasy Zone

The game though does visually look more like the arcade (missing the original story text at the start of a game).

Arcade Fantasy Zone in game screen (left) versus new PC Engine mini Fantasy Zone
Another arcade Fantasy Zone in game screen (left) versus new PC Engine mini Fantasy Zone
Another arcade Fantasy Zone in game screen (left) versus new PC Engine mini Fantasy Zone

As I mentioned, the sound is the biggest improvement here. Once again, a great console version of the game.

Force Gear

Force Gear is a mini-game hidden in the original PC-Engine mini version of Tokimeki Memorial (or Salamander on the TurboGrafx-16 mini). It’s a single stage game with a time limit.

To launch Force Gear, select Tokimeki Memorial, press SELECT twice on the controller (you will hear 2 chimes) then hit RUN or I to start the game.

Hidden game Force Gear on the PC Engine mini

TwinBee Returns

TwinBee Returns is a mini-game hidden in the original PC-Engine mini version of Tokimeki Memorial (or Salamander on the TurboGrafx-16 mini). It is based on the arcade game TwinBee.

To launch TwinBee Returns, select Tokimeki Memorial, press SELECT on the controller 3 times (you will hear 3 chimes) then hit RUN or I to start the game.

Hidden game TwinBee Returns on the PC Engine mini

Soldier Blade Special Caravan Stage

Soldier Blade Special Caravan Stage is a “time-attack” version of Soldier Blade that was originally created for competitions. You have a strict time limit to get the greatest score.

To launch Soldier Blade Caravan Stage, select the game Soldier Blade and hold down SELECT on the controller while starting the game.

Hidden game Soldier Blade Special Caravan Stage on the PC Engine mini

Akumajyo Dracula Peke

Barely a game and more a tech demo, Akumajyo Dracula Peke is a hidden game where you kill a few enemies while moving to the right. Basically it is an error screen you can play around in.

The game originally appeared when you played Akumajō Dracula X: Chi no Rondo/Castlevania: Rondo of Blood without putting the Super System Card into the system. A playable error screen.

To launch Akumajyo Dracula Peke, select the game Akumajō Dracula X: Chi no Rondo/Castlevania: Rondo of Blood and hold down SELECT on the controller while starting the game.

Hidden game Akumajyo Dracula Peke on the PC Engine mini

Hidden Features

Some games have some hidden features.

Ninja Ryūkenden/Ninja Gaiden Language Options

The game Ninja Ryūkenden/Ninja Gaiden has, by default, Japanese text throughout – even if your console is set to English. However, a hidden feature lets you switch the text in the game between Japanese, English and Chinese.

To change the language of displayed text in Ninja Ryūkenden/Ninja Gaiden, after the game has launched hold I and II and hit SELECT to cycle through the three languages: Japanese, English and Chinese. The text title on the load screen will alter to reflect each change.

Ninja Ryūkenden/Ninja Gaiden Language Options on the PC Engine mini

Dai Makaimura/Ghouls ‘n Ghosts Options

There is a hidden options menu in the game Dai Makaimura/Ghouls ‘n Ghosts. This menu lets you adjust the skill level, the number of men you start with, when you get bonuses, and do a sound test.

To access the options menu in the game Dai Makaimura/Ghouls ‘n Ghosts, after the game has launched hold I and II and hit SELECT.

Dai Makaimura/Ghouls ‘n Ghosts options menu on the PC Engine mini

Two Players

The PC Engine mini comes with a single wired controller. If you want a second controller there are a few options.

When it was released, Hori (working with Konami) sold a TurboPad for the PC Engine mini for around AU$30. This was modelled on the TurboPad for the original PC Engine, which added rapid-fire switches to the two buttons.

TurboPad for the PC Engine mini
TurboPad for the PC Engine mini

Unfortunately, these are now so rare that a new TurboPad costs over AU$200, and even second-hand ones fetch over AU$100 online.

These were also similar controllers made to match the overseas models of the mini, so you may also be able to find those variations which would work fine on the PC Engine.

An alternative is a third party controller such as the 8Bitdo PCE 2.4G Wireless Gamepad. These are around AU$50, wireless, and work on other devices like PCs too.

8Bitdo PCE 2.4G Wireless Gamepad
8Bitdo PCE 2.4G Wireless Gamepad

This is actually a great choice if you are wanting something to match the design of the PC Engine mini. They also have variations that match the CoreGrafx mini and TurboGrafx-16 mini design.

I have a lot of USB controllers from all the many consoles I own, so I tested them all for compatibility. Unfortunately, there was very little success.

These controllers DO NOT WORK on the PC Engine mini:

  • MegaDrive/Genesis mini 3-button controller
  • MegaDrive/Genesis 2 mini 6-button controller
  • SNES classic controller (with USB adapter)
  • NEO Geo mini controller (with USB-C to USB-A adapter)
  • Egret II mini handheld controller
  • Egret II mini arcade controller
  • The400 mini THECXSTICK
  • THEC64 Microswitch Joystick
  • Atari VCS Classic controller
  • Atari VCS Modern controller
  • PlayStation classic controller
  • PlayStation 1 controller (with USB Adaptor)
  • PlayStation 5 controller (wired)

However, I did find a third party MegaDrive 6 button controller, the Retro-Bit Official Sega Genesis USB Controller 6-Button Arcade Pad, worked. By pressing Up and Start at the same time on that controller, when plugged in, gave it full compatibility.

Retro-Bit Official Sega Genesis USB Controller 6-Button Arcade Pad
Retro-Bit Official Sega Genesis USB Controller 6-Button Arcade Pad

More Than Two Players

If you want to play with more than two players you can purchase the MultiTap for PC Engine mini.

MultiTap for PC Engine

This is made to look like the original MultiTap for the PC Engine. In reality it is just a USB hub, so you could use any USB hub for the same purpose. But if you just love the aesthetic, they aren’t overly expensive (around AU$50).

HuCards

As mentioned, the slot for the HuCard is missing on the console. There is a cutout, however, where part of a HuCard would be visible if there was one in the original machine.

I found that a user online had created STL files for printing plastic dummy HuCards that would fit into that cutout, so I had a friend with a 3D printer print me a few in white. I added some appropriately sized artwork found on the internet and the result, though purely atheistic, looks quite nice when the PC Engine is sitting on a shelf not in use.

Dummy HuCards add a splash of colour to the PC Engine mini
Dummy HuCards add a splash of colour to the PC Engine mini

Conclusion

The PC Engine was not well known in Australia, as it had no official release here. I only knew of it from magazines at the time. But it was actually a great console for the era, and even gave the Sega Mega Drive / Genesis a run for its money back in the day, with some really great arcade ports and unique games.

The PC Engine mini is a really great console. It comes with a huge array of games, some fantastic hidden gems, an awesome user interface, and it is just plain fun. It is one of my favourite mini consoles. I only wish I’d grabbed a TurboPad for it before they became far too expensive.

A highly recommended console.

PC Engine Mini
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